Joyce Zhou
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Graphics Programming

Rendering, simulation, and graphics programming projects exploring real-time pipelines, shaders, geometry, GPU computation, and scientific visualization.

graphics

Voxel Constraints for Parallel XPBD Simulation

GPU-first soft-body simulation using voxel primitives for stable parallel constraint solving and LoD long-r...

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graphics

Ruled Surface Designer (2D Points → 3D Printable Mesh)

An interactive OpenGL tool that lets users sketch points on a 2D plane, generate a ruled-surface mesh with ...

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graphics

Fluid Simulation with Smoothed Particle Hydrodynamics (SPH)

A Lagrangian, particle-based fluid simulator using SPH kernels and pressure/viscosity forces, with real-tim...

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graphics

Vaporwave Mini Minecraft

A stylized OpenGL “mini Minecraft” scene featuring terrain rendering, multi-texture mapping, a skybox, and ...

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graphics

Time-Dependent Visualization of Ocean Surface Velocity and Vorticity

An interactive scientific visualization tool for exploring ocean surface velocity and vorticity in the Gulf...

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graphics

Shader Playground

A live demo of an interactive GLSL shader running in the browser.

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Joyce Zhou

Hi there, I'm Joyce. Welcome to my digital playground - where I turn ide...

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