Graphics Programming
Rendering, simulation, and graphics programming projects exploring real-time pipelines, shaders, geometry, GPU computation, and scientific visualization.
GPU-first soft-body simulation using voxel primitives for stable parallel constraint solving and LoD long-r...
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An interactive OpenGL tool that lets users sketch points on a 2D plane, generate a ruled-surface mesh with ...
A Lagrangian, particle-based fluid simulator using SPH kernels and pressure/viscosity forces, with real-tim...
A stylized OpenGL “mini Minecraft” scene featuring terrain rendering, multi-texture mapping, a skybox, and ...
An interactive scientific visualization tool for exploring ocean surface velocity and vorticity in the Gulf...
A live demo of an interactive GLSL shader running in the browser.