Graphics Project
A live demo of an interactive GLSL shader running in the browser.
This project is a real-time GLSL shader demo rendered directly in the browser. It explores fragment shading, color interpolation, and interactive parameters. I’m polishing my past shader works so that they will be able to be interactive on this website soon.
#ifdef GL_ES
precision mediump float;
#endif
uniform float u_time;
uniform vec2 u_resolution;
void main() {
vec2 uv = gl_FragCoord.xy / u_resolution;
float color = 0.5 + 0.5 * sin(u_time + uv.x * 10.0);
gl_FragColor = vec4(vec3(color), 1.0);
}